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Topic: The Rollie Tesh Analysis Thread.
Replies: 175   Views: 447,266   Pages: 12   Last Post: May 25, 2010, 6:21 AM by: up2ng

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Replies: 175   Views: 447,266   Pages: 12   [ Previous | 1 2 3 4 5 6 7 8 9 10 11 12 | Next ]
zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 4:01 AM

it needs to be done by someone whom does not have admin access. so that 2 people can edit.

as for u vs rich, it should be you, incase i become MIA for a day or 2, so that you or up2ng can make the moves between you and rich.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

Posts: 2,220
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Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 4:56 AM

here's a interesting thing i just remembered,
in boat-pente P2 wins in this opening, game shown here.
it may not be clear, but if you understand the boat rule, and study the line enough, u will probably find the P1 had no chance in following the common line, or any for that matter? line discovered by Viktor Barykin, PbEM's Pente World Champion from Russia, this was how Nosovs had introduced him to us as. he had retired for a bit, and plays a few games here and there now so ive seen.




Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

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From: San Francisco
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Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 3:06 PM

1) K10, L9
2) N10, N9
3) M9, L8
4) L10, O11*
5) L7*, M10
6) L11, J10*
7) O8*, L8
8) O6, O10

to move

Game #10, or alt 7? lol



Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

Posts: 2,220
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From: San Francisco
Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 3:12 PM

game 10,..hmmm interesting,.. ill need to look at this first, it looks dangerous if not handled correctly.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
up2ng

Posts: 542
Registered: May 9, 2002
From: Northeast USA
Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 3:31 PM

Hey Zoey, nice variation on the N8 opening. When I was playing this line through I really didn't like the look of that cap trade on the 3rd move so I just went ahead with the original idea of the keystone attack despite the fact that Rollie's 3rd move was clearly designed to counter it. Still, it seems like white is in a very strong position after the trade even though you've shown several ways that white could mess it up. Without looking at it very closely, I would be amazed if 6. N8 does not lead to a Victory by Forcing Moves. If 6. N8 really does fail then this is a very nice defensive setup since 6. N8 is certainly the obvious next move for white by most players, especially in a timed game.

If 6. N8 doesn't work, white still has other offensive options. One that continues to stay aggressive, although it looks a bit risky, might be for white to play 6. K7 followed by moves to M8 and then O7.

The third, and maybe the best option is to recognize that black is spread pretty thin and probably does not have any sustained offense and postpone making forcing moves for one more move and simply play another building move, like 6. L10.

Plus, I bet we could find winning improvements for white in at least a couple of those lines you posted. It just looks like black does not have enough happening in this position with white to play the next stone, either offensively or defensively.

But again, if 6. N8 really does fail then this is a very nice try for black.

up2ng

Posts: 542
Registered: May 9, 2002
From: Northeast USA
Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 3:40 PM

GAME 8

9. M7, N7
10.K7, N10
11.M5

up2ng

Posts: 542
Registered: May 9, 2002
From: Northeast USA
Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 5:41 PM

Ok everyone, I have gone through the thread and added and updated all of the diagrams to this point and added my own comments to completed games. Diagrams are on Page 1 and continue on Page 6 and 7.

Right now, there are actually still two outstanding games with zoeyk and rollietesh making the moves -- Game 3 (alt) (see page 1) and Game 1 (alt) (see page 7). I believe it is zoey's turn in both of these although he may not have realized it since the diagrams were not up to date.

In addition, we have 4 Wedge games going -- games 7, 8, 9 and 10 (see page 7).

rollietesh

Posts: 110
Registered: Apr 17, 2010
Age: 51
Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 9:11 PM

up2ng,

Thanks for the updates. Great job.

Due to a business meeting, and later a dinner, I am out of it until late tonight.

In GAME 8, I'm intending to play M8, but first I need to make sure I shouldn't extend with H11 first. I'll decide late tonight.

Rollie

rollietesh

Posts: 110
Registered: Apr 17, 2010
Age: 51
Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 10:43 PM

Okay up2ng, I have a break before dinner, so I'll go ahead and play:

GAME 8

11.M5, M8

I'll get to the other games late tonight.

Rollie

zoeyk

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From: San Francisco
Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 11, 2010, 11:35 PM

in the N8 variation cap trade, i have found the best way for white to win, but i wont say. ill wait to see what u guys come up with first.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
up2ng

Posts: 542
Registered: May 9, 2002
From: Northeast USA
Re: The Rollie Tesh Analysis Thread.
Posted: May 12, 2010, 10:20 AM

Game 8
11. M5, M8
12. O4

watsu

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Re: The Rollie Tesh Analysis Thread.
Posted: May 12, 2010, 9:41 PM

Great thread with lots to absorb! Zoeyk, did you look at the alternative move of 11.L11 in your boat pente loss?

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 12, 2010, 11:36 PM

no i didnt look at that 11th, and i probably should. i think my error was to play the game like i would in pente. but in a well thought opening in boat-pente i suppose you have to abandon that type of thinking, and in order to win as P1 you have to do moves that would normally lose in regular pente. you have to understand the boat rule and utilize it. which usually means a very complex and very close game. there are several new phenomenons that occur due to the various types of boat blocks. interesting i thought. when me and my step father and his friends used to play this over the live board several years ago, we would spend over an hour in deep meditation playing this game, and most games exceeded 50 stones total on average. fun times those were.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
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Re: The Rollie Tesh Analysis Thread.
Posted: May 12, 2010, 11:39 PM

rollie,
i need more time for game 10,
bare with me.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
rollietesh

Posts: 110
Registered: Apr 17, 2010
Age: 51
Re: The Rollie Tesh Analysis Thread.
Posted: May 13, 2010, 8:45 AM

zoeyk,

"Yet Another Variation" GAME (diagrammed on page 8)

In the other interesting variation you want to try, I'm seeing a line that appears forcing, so I'm going to list the line here as "IF" moves. Deviate wherever you wish:

1) K10, N8
2) N10, L6
3) L9, M8
4) L8, J11
5) O8, J8
6) N8, M8
7) K7, M9
8) M10, J6*
9) N9, P8*
10) N8

OR IF:

1) K10, N8
2) N10, L6
3) L9, M8
4) L8, J11
5) O8, J8
6) N8, M8
7) K7, J6
Then:
8) M9, O11
9) N9

I'll have time this weekend to catch up on all other games.

Rollie

Replies: 175   Views: 447,266   Pages: 12   [ Previous | 1 2 3 4 5 6 7 8 9 10 11 12 | Next ]
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