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Topic: Can Nosovs be beaten?
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alisontate

Posts: 157
Registered: Nov 28, 2008
Age: 30
Can Nosovs be beaten?
Posted: Dec 2, 2009, 12:03 PM

I have been playing pente for a year now and I think in that time I have come to appreciate a couple of things. First, mastery of this game takes a significant commitment of time and considerable talent. Second, the people who achieve master level are to be respected and admired.

I have also noticed that the top position in player rankings seems - at least in my time - to be locked down. What I want to know is: Do any of the top players believe that Alex can be knocked off his perch? By this I don't mean perhaps beating him once or twice, but surpassing his ranking by say 100 points and staying there for 12 months.

Who believes this can be done? Is anyone planning to attempt this? I know there are those who have plotted to beat him at a game or tourny level, and a couple of people have taken a white off him, and I also know that much work has been put into studying his games. But, do any of the past and present Reds think his record can be surpassed, and do you think his win/loss ratio can be improved upon?

What would it take to do this? I certainly would love to see the games that resulted in an attempt to unseat him.

To those reds who may think this is some kind of criticism of you, please don't take it that way. I am in awe of all of you, and only wish I had the abilities you have. I just want to know your thoughts on whether Alex can be replaced as No.1, what it would take, and how you would go about it.

Perhaps it will be the case that people don't want to answer such questions which would be understandable. But I think that this could provide an opportunity for us lesser beings to gain some insights into the thoughts of the masters, and maybe learn a thing or two.

BTW: Sorry Alex, I am not meaning to pick on you


Cheers
~Alison


watsu

Posts: 1,444
Registered: Dec 16, 2001
Home page
Re: Can Nosovs be beaten?
Posted: Dec 2, 2009, 10:56 PM

Personally, I think it would be very difficult for any established human player to achieve and maintain an active (let's say) 2358 rating for a year's time under the current rating system used here. This is not to say that a player could not arise who had a higher level of mastery of Pente than Nosovs, just that the Player 1 advantage will allow players who are less masterful than the Grandmasters of the game to split at least some sets with the top players. While this is somewhat less true in real time games than in turn based games, at the highest levels of the game it becomes increasingly difficult not to split sets- and a split set favors the lower rated player and penalizes the higher rated player in the current rating system. Even in turn based games (in which ratings are calculated based on won sets instead of single wins) the highest established rating anyone currently has (active or inactive) is 2158. No established player with more than 50 games in here (past or present) was able to leave the game at a level surpassing our current numbers 2 and 3- Mel and Zoey. This stat includes masters of the game such as virag, richardiii, dmitriking, progambler, sjustice, excel, karlw, jozso, s3v3n, and spavacz (to name but a few). Progambler (AKA Gary Barnes) estimated that at around a 2100 rating in the current system it would become prohibitively difficult to increase one's rating significantly and with the exception of nosovs, that's pretty much exactly what we see.

So, to make a long post short, I say most likely not.

A quick illustrative example- cubsfan made it all the way up to 2262 (as a barely established rating, mind you), then split a set with richardiii (not exactly a slouch in the ratings, particularly at that time) and lost 11 rating points whereas richardiii gained 11 points from the exchange.






Message was edited by: watsu at Dec 2, 2009 5:00 PM
P.S.- no non established player, whether active or inactive, even if clearly a cheating ratings manipulator has managed to wind up with a rating as high as 2358. THAT'S how difficult the task would be.




Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
s3v3n

Posts: 186
Registered: Aug 15, 2003
From: Krakow / Poland
Home page
Re: Can Nosovs be beaten?
Posted: Dec 3, 2009, 2:16 AM

heh its very hard to even establish new player on a 2300+ level because of the rating system that is used here. i tried to do it years ago in speed pente - you can see that in my profile - but when i reached 2300 in first few games, then i've been loosing points after each win..

zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
Home page
Re: Can Nosovs be beaten?
Posted: Dec 3, 2009, 4:43 AM

I'm wondering if this thread is in the wrong forum section.


my highest rating was 2191 on 06/19/2009
nosovs was 2226 on 06/19/2009

thus 35 points behind him was the closest i ever made it.


nosovs was surpassed how ever by a player under an alt name at one time, as an experiment to see if it could be done.
The alt name " dont_error " was in first place for a couple days. but since was deleted.

the alt player swept some reds to achieve this, along with splitting a set with nosovs i might add.

Pente
nosovs 2220
-vs-
dont_error 2253
Rated
20 / 0
02/27/2009 00:04 PST


source;
http://pente.org/gameServer/viewLiveGame?g=34194139881931&w=718&h=568













In addition. there is another alt name who has surpassed his score. the name is still around but currently inactive.
" cubsfan "

Pente
jayfrejole 1788
cubsfan 2339
Rated 20 / 0
06/10/2009 10:04 PDT

source;
http://pente.org/gameServer/viewLiveGames?p=cubsfan&g=1










now for richardiii the USA #1 Player, possibly the same skill level as nosovs. this isnt news is it?

rich's highest rank was; 2210
Pente
bugnone 1885
richardiii 2210
Rated 20 / 0
09/03/2005 00:46 PDT


source;
http://pente.org/gameServer/viewLiveGames?p=richardiii&g=1&s=900



Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
alisontate

Posts: 157
Registered: Nov 28, 2008
Age: 30
Re: Can Nosovs be beaten?
Posted: Dec 3, 2009, 2:38 PM

Thanks for the responses guys. There are some good points and some great game examples.

I can see that the rating system does favour the lower ranked player on split sets, which at the higher level makes it difficult to gain or hold ground against the people beneath you. It is well documented and very clear that a set based rating system for real time pente would go a long way to restoring balance.

This still leaves us with a need to explain how it is that Nosovs has managed to achieve his position. Look at it this way: let's say that currently Mel was No.1 and Zoey No.2 and Nosovs was on his way up from No.3. Are you suggesting that Nosovs could not then come along and battle his way to the top and sustain that position, achieving what is now the status quo because the rating system is unbalanced?

There are two possibilities here:
1. If you think he would still rise to No.1 from behind Mel and Zoey and stay there in this hypothetical situation then the rating system cannot be that powerful an impediment.
2. If you think he could not rise to the top in this hypothetical, then you are left to explain how he did do it in reality. AND, if he could not rise to the top in this hypothetical then how would you explain how anyone gets to the top?

In any system someone obviously has to be the top player. So could there not always be the possibility of a better player coming along? If the current top player got to that level on skill, then why would someone more skilled not reach a higher level? If they cannot achieve this based on skill then surely the system has failed in its core function, and we must question whether the current No.1 is there because of skill or a fault in the system.

Nosovs has achieved this for an extended period, and logic suggests to me that someone else could surpass his position if they had the skills, despite the rating system.

Your thoughts?
Alison

P.S. Perhaps my suggestion of 100 points above Alex distracted from the key point. Don't assume this means 2358, it just has to mean a difference of 100. After all he would conceivably lose some points in the exchange.

zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
Home page
Re: Can Nosovs be beaten?
Posted: Dec 3, 2009, 10:48 PM

first, do you realize you ask for a grand master's secrets in a general public forum?
shall we ask david blaine to devolge his secrets here too? hehe
with that said..........


the propblem i see in your question is i think you need to redifine what you mean by skill
mastering the game is not enough. but perhaps mastering the game is what you define as skill.

this is skill,.. but only the first step of more to come.

little do many players understand of how big of a role phycology plays in pente. this extends way beyond simply mastering the board its self.


in perfect play it is impossible to sweep. however we are humans who make errors. the key to sweeping regularly vs any player is mastering how to exploit your indevidual opponant's Player one's phycological weakness's.
what works on one human might not work on another. you must know thy opponant's unique mind in it's phycological depths. all the answers are available. but first you must figure out what the questions are to ask. develope your check list. and follow it methodically. this is key in achieving a 2300 rank and maintaining it.



well,.. there are 4 things here.

1. Nosovs is a renju grandmaster and was the president of the r.i.f. (renju international federation).
renju is like pente, except renju is even more complicated. thus going from renju to pente is like
going from a mountain bike to a kids bike with training wheels. it becomes much easier.



2. unlike surface type masters, nosovs uses a "very methodical approach" (which he has personally
developed into his own art form far exceeding other players)
to do a study of him self,
a study of the game,
and a study of the opponent he is going to face. (very important to understand.)

also i will add that "Mastering the game of Pente simply is just not enough. this is only the first stage in trying to achieve nosovs's level of understanding."

know thy self.
know the game.
know your opponant.
easier said than understood of what this is asking.

i am reiderating this to drive a point here.



richardiii comes close to this style of play. there are a few others that do too.
and there are some surface type masters that have gotten their feet wet trying to find that depth of awareness.



3. it is possible, hmm probably imo. that he has a program. but understand, even if he does, this is not the sole source of his style.
in order to understand what i mean i highly recommend you read Alex's renju book that i am attaching to the bottom of this post.



4. A difference between rich and alex;
alex plays very few games. about one set per month.
he spends 30 days preparing to "SWEEP" a player or players.
he rarely splits a set as a result.
rich used to play more games with less study thus this put him into a higher chance of splitting and thus hitting a glass ceiling of points exchange.


there is much more to say, but i feel hesitent.



and alex, if you want your book here to be removed from public eyes let me know, i will delete it.

~zoeyk





When you are preparing for a specific game it is reasonable to analyze the opponent's
game according to the following scheme:

1. Analyze how your opponent plays when he meets a novelty.
2. Look whether he gets into time-troubles.
3. Look which openings were used and his results in these openings.
4. Pay special attention to the games of the recent period.
5. Find out which color who is better for him.

6. Analyze such things
a) quality of his play in better, equal and bad situations;
b) quality of his play in situations of various essence (double-edged, defensive,
passive);
c) ability to invent original strategically and tactical ideas.

7. Analyze opponent's behavior in typical situations appearing in tournaments:
a) "all or nothing" - both players need a victory;
b) situation of a compromise;
c) the result has no significance;
d) influence of lack of success;
e) efficiency of playing with opponents of various standards.

8) influence of quantity of games during playing day.















A Way to Improvement of player's standard
By Alexander Nosovsky (Part 1)


Many new clubs and new players have appeared recently and they all are going to
repeat , the way from a little club to a big one, from a beginner to a master.
It is known that besides a good player beginners progress and achieve his level more
quickly. However, improvement of player's standard stops when a club stops its
contacts with "the outer world". That is why it seems useful to me to describe the way
of standard's improvement. To point out some defects, typical for certain stages, to
give some advice.

#1 From a Beginner to a Master
Acquainting himself with renju , every beginner likes combinations, though they are
not complicated yet, just 2-3 fours. He often makes fours even without any use,
without seeing the victory.
This stage can be described in two words in such a way : a threat - a defense, no
defense - a defeat.

The second stage of acquainting with the game begins at the moment when the
beginner starts preparing the winning combinations instead of just putting into
practice the combination he has noticed.
Here, a typical method is making a three, which the opponent can stop only in one
way and hoping he will make a mistake.

The next stage is distinguished by the ability to carry out combinations consisting of
5-7 moves. However, being carried away with combinations the player forgets about
the necessity of defense. And as it often happens, at the culminating point of
completing the combination with a three, the opponents VCF comes.
As a rule, this is the last stage in education of an amateur player, a typical
representative of the no organized renju. Practically every player joining a renju club
has some defects of these stages.
Joining the club, he learns renju rules. The first response to forbidden moves rules -
What are they for ?

Actually, these rules has not been necessary at the described stages, but it is simply a
must for further improvement of skill.
Beginning to play with forbidden moves, the player polishes his ability to choose the
right order of winning moves (when playing black) and the ability of thinking for the
opponent, seeing his combinations (when playing white). It is rather difficult to
understand the rules of forbidden moves in details, especially if there is neither
literature nor a good player beside.

But without a detailed understanding of forbidden moves you can't be even a good
crosses& noughts player. It is necessary to remember that it is not the superficial
resemblance to a three or a four, but the possibility of their turning into a five, that
matters.

As I have already pointed out, the further improvement of player's standard is possible
mostly in clubs and it is necessary to master the ability of planning and preparing
combinations. At this stage, the player learns typical combinations, and then, learns to
create corresponding typical situations in his own games. The defects of the first
stages are also eliminated at this stage. The player studies many problems and thus
prepares the basis for developing his ability to think out combinations in games.
It is a very important stage (approximately corresponding to 5 kyu) and the
seriousness of player's attitude to renju is tested at it. Players with no aptitude, players
who don't consider renju to be a sport, drop out.

They usually don't study either literature or theory, leave tournaments and don't pay
member's fees. Experience shows that their interest for renju decrease after 2-3
months and after a couple of years they go out of renju's sight even if the work in the
club is organized in the best possible way.

It is interesting that after the first acquaintance with forbidden moves almost all the
players prefer to play white, because you don't need to care about not making a
forbidden move. Actually, they don't try to win by using the forbidden moves rules,
but just play crosses & noughts.

But further progress is possible only with mastering all the methods possible
according to the rules. How can I describe the first satisfaction that appears when you
carry out a several moves combination forcing to make a forbidden move, and look at
the puzzled opponent who stops the direct threats but step by step comes to a fine
final. Victories using overline or double-four is particularly pleasing. And the "double
forbidden move" , of XY-type , is in truth a pearl in renju's crown.
A double-forbidden move. Even if it is Black's move, he can not escape from the
forbidden moves in X and Y.

There is a characteristic mistake, typical for this stage of mastering renju - a kind of
euphony of forbidden moves, when the player tries to win all the white games by
forcing the opponent to make a forbidden move. This excess, as all others, must be
got rid of, sometimes at cost of annoying defeats.

The next stage is mastering such methods as VCF-threats and counter-four. The
feeling of their beauties fills the player and he starts using them everywhere. It
happens very often, that if he has two possibilities of blocking a threat, he chooses the
defense with use of a counter-four. Sometimes it causes a fine victory, sometimes - an
annoying defeat. There is a period when the player tries to finish all the games with a
double VCF-threat, sometimes losing the game or the chance for victory (it is the
level of 3-4 kyu).


image not shown here.....sorry


A counter -four . By playing 15, Black stops White's VCF victory in a smart way.
After 15 try to play out White's winning combination A,B, C, and D.
The next stage of player's progress is stubborn defense and awaiting of opponents
mistakes. No doubt it is a must to be good at acting on the defensive, sometimes it is
necessary to calm the situation or to entangle the opponent in a hourse-Net.
However, to my opinion, you can't be on the defensive all the time, without trying to
go into counteroffensive at the first opportunity. There are players everywhere who
profess the defensive till the opponent is enfeebled and loses the game himself - this is
their motto.

Sometimes in case of wrongly chosen plan of attack or inadequate opponents skill
such tactics bring victory. However, stagnation of creative activities and descent in
rank is characteristic for defenders.

It is difficult to characterize the next stage, which corresponds to 1-st Dan and higher.
It can only be stated, that possessors of Dans are distinguished by continuous struggle
in an equal situation by use of "Yobi" . As a rule, such players carry out their own
opening analyses. But ,I underline that it is too early to generalize from only 10-20
players.

# 2 On theoretical and Psychological Preparations
In all games a conflict develops between two personalities. That is why it is necessary
not only to play well , but also to understand the inner state of the opponent, to choose
the strategy that is most favorable for yourself and least acceptable for the opponent.
Here I would like to give some advice about both sporting and psychological
preparations for the game.

To play successfully it is necessary not only to posses good knowledge of theory, but
also to keep up with the literature (newsletters, collections of games, "Renju Sekai",
"Renju World", Renbase of games). It is particularly important to study those
novelties, which are part of your repertoire or these who are popular in your club.
To have possibility to posses new information sometimes is more important then
other knowledge's.

If you have not access to RenBase-Subscription and your opponent have it you can
lose game against him , only because he posses new information. Internet gives you
new possibilities to receive games from different countries just after finishing this
games.

image not shown here..... sorry

Some players consider knowledge of openings to be unnecessary and play at sight.
But the opening is a very important stage of the game. Mistakes in the opening can
turn out fatal and lead to a defeat, whereas a well played opening makes further play
easier.

The other excess is learning openings by heart. Understanding of the game is
substituted by memorizing . Instead of making use of a transposition of moves or a
different position in regard to the board's edge in some variant, such players
themselves transpose moves in order to return to the known pattern.
Long ago J.R. Capablanca formulated a classic principle of game. Each move must be
checked, however obvious it could seem from afar. This entirely applies to renju.
Each move in a game must be thought over, must constitute a part of some offensive
or defensive plan.

Some players are carried away with thinking over their defensives and offensives and
get into time-trouble. In order to decrease the time you spend you can use the
following rule. Block the fours at once (certainly, if you have no four at your own).
If your opponent has made a three and you have found his victory from one end -
block it without thinking any more - don't look for his victory from the other end - for
you can't surrender too late.

Some other players, on the contrary, play quickly, sometimes they are defeated in a
winning position. They can be advised such a thing . After calculating some
combination, write down the move in the protocol, calculate the main variant of your
combination once more, then place the stone on the board, but slowly (no matter how
strong your desire to win is ). After your opponent's move calculate all the variants
once again and after that play out your combination until you win.

Some people ask : "How to solve renju problems ?". It is a very important question,
because problem solving is a good training for the completing stage of a game.
When you are solving a difficult problem , first of all make sure it can't be solved by
any sequence of threes and fours. Then try to win substituting some threes and fours
by VCF-threats - in those places , where opponent's threes and fours appear that
interfere with your victory.

When solving problems, some people leave out important variants - so I'll give such
advice: when there is a situation where the opponent has several defending moves -
make a list of these points and count in even the most incredible defenses. Then cross
out in that list the moves after which you have an obvious victory. And after this
examine carefully two-three main variants. You can also use this technique when
playing by e-mail.

Now about psychological methods.

The first and most simple psychological method is using "opening novelties" -
unexpected moves in known variants. They always affects opponent's thinking
unpleasantly. And the strength of the move is not important as the psychological
effect of surprise, unpleasant awareness of ignorance; they often lead to perplexity,
decrease of the exertion of the will, further mistakes and defeat.

However, you should not use pseudo-novelties too often. Countermeasures against
opponent's novelty can be different: you can. For instance, leave the opening pattern
earlier and thus prevent the opponent from using his novelty, or , being sure of your
variant, you can meet it (the novelty) and try to refute it.

The second way is much more interesting, for it develops the theory, and it often
happens that the player who meets a novelty has already refuted it at home while
analyzing this variant. In this case the novelty becomes a boomerang against the
player who uses it.




When you are preparing for a specific game it is reasonable to analyze the opponent's
game according to the following scheme:

1. Analyze how your opponent plays when he meets a novelty.
2. Look whether he gets into time-troubles.
3. Look which openings were used and his results in these openings.
4. Pay special attention to the games of the recent period.
5. Find out which color who is better for him.

6. Analyze such things
a) quality of his play in better, equal and bad situations;
b) quality of his play in situations of various essence (double-edged, defensive,
passive);
c) ability to invent original strategically and tactical ideas.

7. Analyze opponent's behavior in typical situations appearing in tournaments:
a) "all or nothing" - both players need a victory;
b) situation of a compromise;
c) the result has no significance;
d) influence of lack of success;
e) efficiency of playing with opponents of various standards.

8) influence of quantity of games during playing day.




In conclusion I want to advise for all the players who strive for skill to write down
all games from tournaments they take part in and all games they can get. Studying
other player's game is also an important part of training.




ONCE AGAIN - PSYCHOLOGICAL READINESS
Part 2 by Alexander Nosovsky

"Well, in our country", said Alice still
panting a little, "you'd generally get to
somewhere else - if you run very fast
for a long time, as we've been doing."
"A slow sort of country!" said the
Queen. "Now, here, you see, it takes
all the running you can do to keep in
the same place. If you want to get
somewhere else you must run at least
twice as fast as that!"

(L. Caroll Through the Looking
Glass)




In Part 1 (published at RW N1 1989) there was an article about such
important aspects of renju like theoretical and psychological training. Here I
would like to return to the problem and add some more strokes.
We have to point out, that the last five years after creating RIF are noted
for a closer interrelation between european and japanese schools of renju. It
helps make some notions about style of playing renju. Incidentally, even in
Japan there exist Tokyo and Kyoto ways of renju development.

First, I shall say the main thing: after a lot of thinking together with 12
years of practical playing I came to the conclusion that your main adversary
in the game is not your opponent but yourself. Only overcoming yourself you
can get satisfaction from the play and its outcome. The said is true only if the
result comes from the process of playing and not from good homework in
theory.

More than 75 % of the games are lost due to ignorance in debut
continuations. We shall later return to this aspect of playing, and now - about
psychological training.

The main reason of painful defeats is underestimation of your opponent.
Many renjuists, when playing against someone, whose "image" is not as high
as their own, think that he will surely make a mistake, or are frivolous in
choosing not an optimal debut.

But when the said opponent doesn't make a mistake, underestimation ends
catastrophically. This hope for a mistake won't let you concentrate only on
the play, you'll be waiting for it and not try to make him play your way.
It might seem paradoxical but to win the game you have to be not too eager
to win it! When a player wants to win a game too much, he has a thought
inside his head "What have I got to win it for?" The result - he can't reach the
needed level of concentration.

Moreover, when an eager-to-win player
throws himself into an attack, it very often happens, that he under calculates
the reasonable risk. If his opponent is playing correctly - he loses the attack
and the whole game with it. Not only psychology but also your theoretical
and technical readiness are important in renju. They must go together.
During the game the main thing is to get tuned on the battle, concentrate
all your thoughts on the play and not divert yourself with walks in the hall,
talks with other players, etc.

Full concentration helps you reach utter clarity of your mind. You'll easily
calculate the long variants, control all lines and intersections and their
interrelations, see all the flanks, not only parts of the board. Catching your
opponent's incorrect reaction (e.g. on your move on the left flank), you can reach
a decisive advantage on the other flank.

From time to time strong european and japanese players experience this state
of mind, which depends mostly on their general condition. It's like an
inspiration, some feel it after good drinking the day before - but that's not a
controlled concentration.

The strongest japanese players can order themselves to enter this state .
Maybe, it's the result of a certain training. If you watch their play, you'll see,
that very often, somewhere by the 15th move they take a long time to think. In
the same debut europeans just go on playing by the theory. Sure, from the
rational point of view there's no sense thinking something over the board, it's
better to save time and use theoretical knowledge you got while homeworking.
It seems, the japanese, while thinking over the position and calculating, at
the same time are trying to concentrate i.e. to reach the state of full
psychologic alertness.

"Maybe, they just don't know theory?' - an unsophisticated reader will ask. I
can answer, that as a rule in the after-the-game comments the strongest players
point out that their theory came to an end 8-10 moves AFTER they had taken
this long thinking interval.

To enter the state of concentration you may try reading some short ( twothree
lines) japanese poetry, amazing in its depth. Thinking over this or that
verse a player enters a state of concentration, and gradually all irrelevant
thoughts fade away. Then throw everything away with just one mental effort
and let yourself sink into the game.

For example:
Always I thought,
that I knew how to win.
But now I know - to win not more than to lose.
However, the choice of poetry is strictly up to you - the aim is to stop
thinking of anything (victory, defeat, etc.) but the game itself.
The japanese also have a strong school of determining points, from which
to continue and develop an attack. True, the moves they make are too elegant
sometimes more elegant than effective. With europeans the art of mise and
yobi is a bit mechanistic, but is mostly the result of calculations.

A more encyclopaedic european approach to debuts workings and theory of
debuts helps materialistic-minded europeans avoid mistakes in the initial stage
of the game. The same approach in debut building is also characteristic of
japanese players, but mostly of high-level ones. An average player here doesn't
abuse theory with dull studies.

As we have already pointed out, 75 % games in renju end with a defeat
due to a wrong choice of a debut, a mistake in a variant of development and,
at last, an inexact move. So, knowledge of debuts for the most part
determines your performance as a player.

To facilitate debut studies the "Zvon Kamney" or "Click of the Stones"
book ordered and made a computer program named RenBase -98 as well as
Base-17000. This computer program together with notebook computers is a
way to renju progress.

But we're off the track - let's return to discussing psychological aspects of
renju. Renju technique by itself can't bring much success. Think over the
epigraph to this article about the country behind the looking glass. In fact,
renju is a country where you can stay where you are only constantly moving
forward. Just stop and let yourself a rest - and already you are far behind. You
must move forward in spite of yourself.

A sophisticated reader can ask the author, what is to be done if both
players live according to recommendations of this paper and achieved
concentration at the game. There is only one answer
- it will only depend on you, which of you will better ask the
Got for a help. If both players are equal - there is such an ending called
a draw.





Once again PSYCHOLOGICAL READINESS - Electronic Grade.
Part 3 E-mails competitions at Pbem-server, software Tools and
programs

By Alexander Nosovsky

Now we have e-mail World Championships and Computers becomes usual
as TV set at home. Many of players have computers at home or during their job.
There are many sites in Internet with different software and playing places.
Now, I want to investigate new problem - using last computers programs.
We have challenge from computer software it becomes better and better.
Does we have to prohibited to use this Renju-Tools ?
May be someone answer for this question as "Yes" , but I am sure 95 % of us
say "No" on this question.

Does we have to protect our renju games from different
tournaments by copywriter to prevent spreading information ?
If we say "Yes" on this question we have to prohibited to participants to
write the games during tournaments, and Magazines to published this games,
and we also have to discuss who is owner of copywriter on the game player who
have played it or organization which have organized it.
The Base of game is the same as Collection of Game published as a book or
Magazine, just in computer-data form.

We can not stop progress - the idea to receive new games from
different tournament sitting at home by e-mail is mainstream of
progress.
It is rather strange to list pages with games in printed or handwrited
notebooks in 21 century.
Renju-Subscription on games is the most natural for all renju
players.

Great progress in theory of Renju by recent of years connected first of all
with using Computer databases and book of theory. Many players don't mistakes
in opening and it is not easy to find victory for former favorites.
It is also depends of E-mail games between strong players , such players as
Hasegawa, Kawamura, Meritee, Reims, Fedorkin able to play good games.
Some Pbem playing psychological methods.

1. Many players wait 20-21 days (because it is running forfait program only
in Fridays) and make show or subscribe commands for receiving
information about your other games or about the same opening variants .
They just repeat moves which have made the strong player in another game,
so you have alternative to play against the top player or to make another
move but may be it will be mistake.

2. If you play the same variant with many opponents you have to wait that
they will repeat moves of strongest answers of your opponent, or someone from
your "friends" will send info to other your opponents, like (look the game
N2222).

3. But there is also possible counter-methods which you can use.
For instance, in the case of using point 2, you can wait to make moves in
other games, give your opponents to go deeply. If you have novelty for instance
at 15 move make it so that your opponents can not see it before all of them will
make 14 move. Wait because total time period of the game is 135 days (115
days for players the same country).
It means that if you lose time at one of your opponent other will lose time,
too.
Remember that it is possible to think not more then 6-7 times above 21 days.

4. "Pressing " you can send your moves very fast just after receiving moves
from your opponent.
It is good method because you save your time, and your opponent will need
time to thinking, if position is complicate he will think a lot, (it is also necessary
to make job it takes time).You can think during his time of thinking.

5. At the end of tournament there are often situation when you have 55 days
and your opponent above 125-130. It is possible to make moves not in fast
manner. Your opponent is waiting your move and wanted to answer fast, but this
case you can send him move once 10-19 days , it is also good to analyze if he
possible to answer during weekends, which time is he slipping and so on.
So, don?t let your opponent to use this methods.
If you will send moves in such manner your opponent will lose time above 5-

6 hours every move and sometimes he have to go far from his computer you can
catch him in this situation too, by subscribing his other games, so you will see
time and dates of making his moves in other games.

6. Don't agree draw with opponents before the last dates of the tournament.
If you finish your games first and your opponents will still playing and you
depending of their results in 99 % of cases it will be not in your profit.
One of your opponents will lose by time, to give necessary points to your
concurrent.

Playing programs and Renju-Tools in e-mail competitions
Playing programs which were created for participation in Renju WC among
Computer programs let us to use it for analyzing real positions. It is possible to
use it in real games, as on-line or as e-mail tournaments for checking your ideas.
If you can win against computer may be you can win against your opponent,
if you can not win against computer program - you need more time for
investigations.

The Blackstone playing program able to analyze above 40 points with
deeply 16 moves.
It is very useful to run many variants of Blackstone program with the same
position which you are playing. You can save position and then just load it from
file adding only new moves of your opponent for analyzing.
Use my advise for analyzing from part 1 in practice, just run program with
all possible answers which you detect using method from part 1.
In many cases Blackstone will find the best move (especially if VCT
positions, it is possible to find fast defense or fast victory just running the
program on your computer.

You are working and then only see results of calculations of different
variants and make a decision. Remember sometimes it is better to play not the
strongest answer to give your opponent to start attack which will resulting by
weaknesses in his position
.
The RenBase-98 program allows you to place stones in a certain position (if
it calls for permutation of moves, you may use unnumbered stones), and then it
will find all the games with this initial position for you.
It is also possible to see statistic in previous positions
Giving the program your opponent's name you can:

1. Look through all the debuts, used by your opponent - as a rule, the
repertoire doesn't change. It's hardly probable, that he will use a debut, he
never played before. Most likely he'll use one of the debuts he successfully
used at the latest competition.

2. Therefore pay most attention to his latest competition.

3. Now look, what color you'll be playing against him with and try to find
a debut that you know better than he does. If he will want to use the debut
you have chosen for yourself then you'll have to decide what type of this
debut you prefer - vertical or diagonal.
Remember that your opponent may be also use Computer-Base software.

4. With the help of the program choose the games where your partner
changed color and plan your strategy for the game. Remember, if you have
managed to find the debut you'll play and made your opponent play the
variant you can look at five minutes before the game - it's 30 % of your
success.

5. But RenBase can add 20 % more: it'll take you minutes to build on the
left half of your monitor the position of your variant and review all the games
played with this initial position. Maybe, someone has already found a better
continuation and you forgot it. But don't you get the impression, that the
program will solve all your problems for you. To have the program is not
enough to play good renju - it is only a good tool helping facility during your
training process.

6. Blackstone able to add 70 % to your strength, just checking and prevent
you from stupid mistakes, which are very often for some part of players.
Your opponents will sense your real strength.
Keep in mind that no one but you can correctly determine the debut (the
program will only quickly supply you with the needed information !). Using
the data you will be playing not some losing variants, but variants which will
be actual. When entered into the RenBase-98 your games will serve both you
and your opponents in developing your playing and renju.
Remember, if you don't use RenBase-98 & Blackstone - maybe
your opponent does !



Message was edited by: zoeyk at Dec 3, 2009 5:03 PM


Message was edited by: zoeyk at Dec 3, 2009 5:12 PM


Message was edited by: zoeyk at Dec 3, 2009 6:28 PM


Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
watsu

Posts: 1,444
Registered: Dec 16, 2001
Home page
Re: Can Nosovs be beaten?
Posted: Dec 4, 2009, 11:14 PM

I think a key point in attempting to answer your question, Alison is this- at what high point range does the current rating system (rating single game results)fail us in being unable to sufficiently distinguish between players of different skill levels because despite one player's greater ability they split too many sets with lesser opponent(s). In other words, if a player at 100 points better than my level or your level (for example) played here for awhile they would relatively rapidly rise to and be able to maintain that level.

However (so I'm told) at the highest level of the game it becomes increasingly difficult to find a second player win against a high level (yet lesser) player. Therefore, any progress towards a 100 point surpassing of Nosovs would likely be a slow and grueling process. Perhaps such a player could win two or three sets per year against Nosovs while splitting the rest and achieve a slightly better result against lesser players than Nosovs currently does. How long would it take to achieve a 100 point difference at this rate? I don't know. The point is that the split sets would weigh in against the higher rated player and although they would demonstrably be the best player here they might have difficulty achieving a rating which truly reflected the difference in their mastery of the game. At a certain point in their progress, they might even give up on Pente and play renju instead, since it would allow their genius to be more fully recognised. It's been known to happen.

I believe it is quite possible that there is at least on human on the planet who has the potential to surpass Nosovs at Pente. No, I don't know his/her name- nor do I believe that such a player is currently active on this site. However, I contend that at the rating level which Nosovs has achieved the ratings glass ceiling is already in place and the rating system we currently use fails to correctly distinguish between levels of mastery. I contend that in order to achieve a 100 point surpassing at the highest level a player would likely need a skill level which would rate closer to 200 points greater than his opponent at any but the top level. How many such potential players exist in the world at this time? Perhaps a few, but they likely already have carved out a high seat for themselves in the renju world and are unlikely to take the time to put on their "training wheels" after winning the Tour de France...

(paragraphs inserted for ease of reading)
Message was edited by: watsu at Dec 4, 2009 5:15 PM


Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
alisontate

Posts: 157
Registered: Nov 28, 2008
Age: 30
Re: Can Nosovs be beaten?
Posted: Dec 5, 2009, 1:31 AM

Notwithstanding the issue with non-set based scoring, I think the problem is not with the rating system per se but with the nature of the pyramidal structure of all competitive schemas.

As you become more successful, you have less opponents from whom you can procure points, because very few are at an equal or higher level in the pyramid than you. This would be just as true even if there was no significant advantage of P1 over P2. In such a situation, if the number 2 player wishes to surpass the number 1 player they still have the problem of where to get the points. Without many opponents to extract them from, and only one player above you in the rankings it becomes more and more difficult to move upwards.

Conversely, if you are at the bottom of the ladder and everyone is above you, there are many other players with more points than you from whom you can take points, and you can play many games in a short time. Again this would be true regardless whether the game held little advantage of P1 over P2 or a big advantage.

Points are like currency and their value inflates as the demand for them becomes greater and they are harder to come by. I have said before that a difference of 100 points at the very top level may well be as much as 300 points down at the blue level.

So let's drop the 100 points part and make it a smaller number. Let's say 33 points and maintain it for 1 year.

Having said all that and hearing your points on this watsu, it still leaves me with no answer as to how nosovs managed to achieve his position and hold it if the rating system is such a big factor. As I alluded to previously, if the scoring system is largely responsible for preventing someone surpassing nosovs, then how does anyone ever pass the number one player whoever that is, at any time?

I think zoey has provided the best answer to that by providing an insight into the renju world and the level of commitment and dedication required to get to the top and also a look at the breadth of the intellectual, psychological, cultural and philosophical discourse involved. This is where I think the answer lies. To me arguments about the constraints of rating systems lead only to contradictions.

For me, my question about what it would take to surpass Alex is probably answered by zoey. My other question is: Is there anyone out there who would or could surpass him?

nosovs

Posts: 205
Registered: Dec 16, 2001
From: Moscow,Russia
Age: 56
Home page
Re: Can Nosovs be beaten?
Posted: Dec 5, 2009, 4:33 AM

To have more rating then my is easy - just beat me in several matches. My rating fall down , your rating increase. That is correct way.
Who can do that - I see some candidates Victor Barykin (Russia), Gary Barnes (USA) , Richard III and may be some Poland players, may be Zoe in future.
I got too many points because of opening idea in one famouse openning which revert the tacktick in this opening. Now we need new ideas, new novelty, so those who will find new ways in Pente can do that.
But to my mind you need not think about who is first in rating - you need to improve your own playing.
Just rich aim to get 100 point your own rating for next year.

zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
Home page
Re: Can Nosovs be beaten?
Posted: Dec 5, 2009, 5:22 AM

nosovs;
opening idea in one famouse openning which revert the tacktick in this opening


is this refering to the N8 opening?
z


Message was edited by: zoeyk at Dec 5, 2009 2:02 AM


Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
halffast

Posts: 49
Registered: Jul 21, 2009
Age: 7
Home page
Re: Can Nosovs be beaten?
Posted: Dec 5, 2009, 11:18 AM

VERY well put Nosovs........Now THAT is the epitome of class. Very cool indeed. So to answer the question...."Can Nosovs be beaten?" No way. Not with an attitude like that. Even if he lost, he couldn't be beaten.

zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
Home page
Re: Can Nosovs be beaten?
Posted: Dec 8, 2009, 12:26 AM

in response to questions asked of definitions.

VCT = Victory by Consecutive Threat

VCF = Victory by Consecutive Forcing moves


VCT and VCF are the same thing. not sure why they came up with 2 ways to say one thing, but they did. now if i could just figure out who "They" are lol.




and, Forbiden Move is refering to a renju move. this has nothing to do with pente, as pente does not have these move restrictions.




and, crosses& noughts, is refering to tic tac toe.
but in Britain the call this game Noughts and Crosses.

crosses = X
noughts = O


z

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
s3v3n

Posts: 186
Registered: Aug 15, 2003
From: Krakow / Poland
Home page
Re: Can Nosovs be beaten?
Posted: Dec 8, 2009, 2:45 AM

"VCT and VCF are the same thing. not sure why they came up with 2 ways to say one thing, but they did."

its not the same. for example vct (victory by continous threes) wont give you a win, when opponent has vcf (victory by continous fours).

to get it simpler - vcf gives you a win and opponent cant do anything, while when you have vct your opponent can still try to defend or win by making fours.

nosovs

Posts: 205
Registered: Dec 16, 2001
From: Moscow,Russia
Age: 56
Home page
Re: Can Nosovs be beaten?
Posted: Dec 8, 2009, 6:31 AM

and, crosses& noughts, is refering to tic tac toe.
but in Britain the call this game Noughts and Crosses.

crosses = X
noughts = O

z

No tic tac toe
I mean game Gomoku without overline which is wide popular then renju

zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
Home page
Re: Can Nosovs be beaten?
Posted: Dec 8, 2009, 9:27 AM

the vct and vcf had been explained to me before differently by more than one person.

how ever after googling these with the word renju i got some hits verifying that you are correct.

does this mean there can be a VCC? Victory by Continous Captures?



and im glad we cleared these things up.

thank you s3v3n and nosovs for clarifying on those 2 things.

im always learning something new around pente

z


Message was edited by: zoeyk at Dec 8, 2009 3:36 AM


Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
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