Re: Java-less analysis games
Posted:
Sep 27, 2015, 10:04 AM
It's a mobile device thing. If you play turn-based in the web browser on your mobile device (iPhone, iPad, Android phone/tablet), then the board will zoom when you touch the board for easier viewing and/or stone placement. (Try it out on your android phone)
This zoom feature is not currently implemented on the past games or the analysis games and hence my question.
Re: Java-less analysis games
Posted:
Oct 3, 2015, 11:15 PM
The turn-based boards already have touch-to-zoom (in the web browser on all devices), but I am not sure how a fat finger is a problem in the past games or the analysis games? Those are from the database and don't require to place a stone. The only thing that touch-to-zoom could be useful for is to get a closer look on smaller devices. But is anyone using those features on smaller devices?
Re: Java-less analysis games
Posted:
Oct 5, 2015, 2:39 PM
Exactly what I meant. In the analysis games sometimes the navigation is hard on a small device without the touch to zoom, because it's easy to click the wrong thing to look forward or back or such. Touch to zoom helped that immensely, but I still prefer to do so on a larger device, as a smaller device just doesn't do it justice for me.
Re: Java-less analysis games
Posted:
Oct 5, 2015, 2:43 PM
Alright, I think I'll leave it as it is then. Touch-to-zoom would only zoom the board and not the bar on the right (with the moves and the back/forward buttons). On my phone, the browser will zoom the board when I double-tap it.