Java issues in Chrome
Posted:
Apr 19, 2015, 10:01 AM
I know that at least one other person here has been having trouble with Java on the Chrome browser lately. Apparently it has something to do with google disabling a plugin needed to run Java.
Here is how to fix it
1. In your URL bar, enter: chrome://flags/#enable-npapi 2. Click the Enable link for the Enable NPAPI configuration option. 3. Click the Relaunch button that now appears at the bottom of the configuration page.
Re: Java issues in Chrome
Posted:
Apr 25, 2015, 11:37 AM
At first glance this seems to be something that needs to be resolved by Oracle and Google. I suspect that in the near future Java will stop working completely in Chrome.
This means that I recommend to switch to Firefox or Safari in the near future. A long term goal is to switch to html5 or javascript for turn-based at least.
Re: Java issues in Chrome
Posted:
May 22, 2015, 6:16 PM
September 2015 will be the final death knell. Google will not budge on the issue, and Oracle is enjoying the kickbacks from forcing the Ask.com toolbar into the Java bundle, so they won't change either. With Chrome such a amounting to more than half of internet browser usage, it will be interesting to see how this develops and how fast sites switch to html5 and javascript. I do get Google's point though, NPAPI is truly antiquated, especially with the exponential growth of mobile computing. Microsoft is getting ready to dump IE, and I expect Firefox and Safari will follow Chrome's example because of the inherent problems with such plug ins.
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Re: Java issues in Chrome
Posted:
May 22, 2015, 7:34 PM
Been messing with the latest version of Opera and found it to be faster than Chrome or Firefox anyway. Gameroom and everything seems to work just fine with it, I've not had any issue with Java using opera. The browser itself looks essentially like chrome with more intuitive control settings anyway. Opera also has the must have adblock plug-in so I give it the thumbs up, you might want to check that browser out....I've been using it for a few weeks and am liking it's simplicity and ease of use. Haven't found any pages I can't load or access with it. http://www.opera.com
Re: Java issues in Chrome
Posted:
May 23, 2015, 8:49 AM
Well shoot. I hope they don't dump it in the near future and I haven't been able to find news on it that they (Firefox/Safari) would.
Porting the turn-based applets to JS or HTML5 should be doable, since I made the iOS app with only POSTs and GETs, but the live game room is something else entirely.
Re: Java issues in Chrome
Posted:
May 26, 2015, 12:33 PM
I completely overlooked this, but the Live Game Room will play directly from your desktop, without the need for a browser. This is great news for me.
The turn-based applets can't do that. At this time at least, but I have no plans to change that. Rather, I'll convert them to html5 or javascript (like the DB but prettier).
Re: Java issues in Chrome
Posted:
May 26, 2015, 5:20 PM
The temporary fixes are lucky and it's good that the game room can be opened on a desktop. All of the major browsers, including Safari, Firefox, and Opera, have announced moving away from NPAPI and in forthcoming releases I expect support to be discontinued entirely. Luckily, we have some time though.
Re: Java issues in Chrome
Posted:
Jul 23, 2015, 11:20 AM
I mitigated the Turn-Based Java issues with an HTML5 implementation of the games. Though you should consider that beta for the time being. It's working quite nicely and a whole lot snappier than the Java applet.
As for the Live Game Room, that's a different beast entirely. I hope to save it before Java goes completely dark on all browsers, but I can't make any promises.