ETA: Zoeyk is correct that in some cases I don't have answers for these positions. In others, I think I do, but they may not be optimal (or might be mistaken). These are relatively to very deep positions to me. I was hoping pente_gon, zoeyk and others could share how deep they feel the solutions to these positions are as well as add some of their own deep positions. If Pente_gon or zoeyk say "I saw the solution in 5 minutes" or "30 minutes" and someone else looks at it for an hour and can't see a solution, and it takes me 45 minutes to find one, then we have a better sense of the depth of the position. Then future players have some idea of how deeply we saw.
Boat Pente themed puzzles (since Mark's program can solve regular ones). Puzzle #1 At what latest move in this line would this line become a sure loss for player one if the game were boat Pente? Where can white move instead to prevent a sure loss on the line?
(Perhaps our Boat masters can rate these by difficulty level). More soon. PM me or other posters the solutions so that they don't show up here.
Message was edited by: watsu at Sep 19, 2023, 3:08 PM
Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
Re: Nautical puzzles thread
Posted:
Sep 19, 2023, 4:39 AM
"Board 1, Latest? Black caps to N7 on 18th. Prevent? I dunno, hurts my brain"
The idea is how far along this line (assuming black plays along) can white travel before it's a sure loss to black with white's move. Then, taking that move back, where can white play instead of into the loss.
Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
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Re: Nautical puzzles thread
Posted:
Sep 19, 2023, 6:18 AM
For the readers, for what ever reason watsu chose to reply to these privately. I feel like they are less puzzles and more of helping him to solve games he's played. But I could be mistaken. Well some of them anyways.
Z
Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare