Posts:
2,231
Registered:
Mar 4, 2007
From:
San Francisco
Age:
45 Home page
Some Pente visuals by: zoeyk
Posted:
Aug 13, 2014, 4:07 AM
First image is the K9 J11 opening. The numbers represent strength values for the various 3rd moves P1 (white) could try. zero is weakest move, four is strongest move.
next,
Some will say a 2 jump (G10) is stronger than a special jump (J7). both sides of the argument have yet to prove which is the truth in a general forum. so, this is just my opinion that J7 is more logical. my reason is the 1 jump pair seems to have stronger Tempo than the Draw move (pair).
Here we are looking at the N8 or "Allen's" opening. and for P2's second we are looking at the basic key stone attack. very similar in principle to the O9 opening shown above.
keep in mind you are not limited to using K12 as your 3rd move as Player 1, but if you are going to use it as your 3rd, these are some second moves as P1 that you might consider for logical reasons.
G10 = Lvl 2.0 N12 = Lvl 3.5 N11 = Lvl 4.0
next,
here is an example of opening conversion to reduce P1's 12 2nds to lower than 12. this consolidates the amount of seconds thus a reduction in openings to study and learn and remember. working smarter, not harder. this is only a tip, but not too overly important. there are other ways to go with the K7 open of equal strength. it just means more data to retain for openings. because one extra second, equals 30 to 40 more 3rds to learn. makes sense?
next,
by 1 jump i mean K10 M8.
or X _ X
a 2 jump is X _ _ X
a 3 jump (or a "Post") is X _ _ _ X
a Post 3 is X_X_X
a special jump is
_ X _ _ _ _ _ _ _ X _ _
a knight's jump is
_ X _ _ _ _ _ _ X
a knight's draw "A" is
X X _ _ _ O _ _ X
or a knight's draw "B" is
_ X _ _ _ O _ X X
a pawn broker is
_ X _ _ _ O X X X
a upper T is
X _ X _ _ _ _ _ _ _ X _
a lower T is
_ _ X _ _ _ _ _ X _ _ _ _ _ _ X
a one jump triangle is
X _ X _ _ _ X _ _
a two jump triangle is
X _ _ _ _ _ _ _ _ _ _ _ X _ _ X
a H is
X _ X X X X X _ X
a pair is
X X
or
X _ _ X
a draw move is, but not limited too this shown example. (too many examples to type here, use imagination) a draw move is a pair positioned such as to tempt the opponent into a capture trade.
X X _ _ _ O _ _ _ _ _ O
Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare