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Topic: Pente (and variant) puzzles
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watsu

Posts: 1,445
Registered: Dec 16, 2001
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Pente (and variant) puzzles
Posted: Oct 15, 2009, 9:24 PM

I'm going to try to collect links here to various forum posts (and other sites) which offer Pente (and variant) puzzles. I know we have a puzzle page here onsite, but there are a lot of puzzles and problems in the forum posts (and elsewhere) which haven't made it to that page yet.Perhaps if we get a good collection of links here when Dweebo has time he may create a separate forum section for them. Right now, they are mostly in the analysis section, which can make it difficult to find them...
I'll start off with a couple which got me thinking of puzzles again- posted in a Polish forum. Perhaps one of our Polish players can translate the text to English for those of us who don't speak Polish. (We really only need a win in how many moves translation for the first puzzle because the second puzzle is a win in four for white; originally posted at Jumpin721's site- see link further down the page)

http://forum.gomoku.pl/viewtopic.php?p=43078#43078

Zoeyk's puzzle thread:
http://pente.org/gameServer/forums/thread.jspa?forumID=27&threadID=4023&messageID=15597#15597

Scott justice's "what's the best move thread"
http://pente.org/gameServer/forums/thread.jspa?forumID=27&threadID=4021&tstart=1

There are several puzzles on Jumpin721's Pente site
http://www.geocities.com/jimfoers@swbell.net/

and also some on Oleg Stepanov's Pente Page:
http://stepanov.lk.net/pente/index.html

a couple of my forum posts offer game positions to be solved:
my "win in seven?" post:
http://pente.org/gameServer/forums/thread.jspa?forumID=1&threadID=3913&tstart=90

and my "position with easy win in 5 for p2" post:
http://pente.org/gameServer/forums/thread.jspa?forumID=27&threadID=3947&tstart=30


Message was edited by: watsu at Oct 15, 2009 3:27 PM


Message was edited by: watsu at Oct 15, 2009 3:51 PM


Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat

mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
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Re: Pente (and variant) puzzles
Posted: Oct 30, 2009, 12:01 PM

I have all of the puzzles from the original Pente newsletters -- do you have those? I could get them to you in some kind of format...

watsu

Posts: 1,445
Registered: Dec 16, 2001
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Re: Pente (and variant) puzzles
Posted: Apr 27, 2010, 6:37 PM

Sorry Mark, I missed your reply. No, I don't have those, that'd be great! As far as I know they're not posted online anywhere right now. Thanks.

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
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Re: Pente (and variant) puzzles
Posted: May 13, 2010, 11:08 AM

Puzzles for Pente

All puzzles are player 1 to move and win in X number of moves. The number of moves refers only to player 1's moves, so for player 1 to win in four moves, there will be 7 stones placed, four by player 1 and three by player 2. For White and Black, captures already made are in parentheses followed by their stones on the board. Only the first move of each puzzle solution is given. A few puzzles accidentally have two solutions and are marked with *.

puzzle #moves Name Author
1 4 Yin-Yang ?
W(0) G8 H8 J7 K6 M5 M6 N7 O8
B(0) L5
2 4 One Way Rolle Tesh
W(3) K6 M8 N8 N11 O10 P8 R7 P6 O5 N4
B(3) L6 M6 N6 N7 N3 Q7 Q8
3 5 J.D. Rolle Tesh
W(0) E11 F10 G6 J6 M9 M5
B(0) -
5 4 Alladin's Lamp Rolle Tesh
W(4) F8 F9 J8 M8 P8
B(3) G8 J7 L10 M7 O8
6 4 Wrong Angle Rolle Tesh
W(4) J14 J12 J9 N9 P9
B(0) K13 L11 O10
7 6 Gorilla at Large Scott Justice
W(0) B8 D7 E6 F5 E10 G8 J4
B(0) C8 E8 F6
8* 5 Crossbow Tom Braunlich
W(3) E9 F9 K7 L9 L5 M6 O9
B(0) D9 F7 G8 J8 J9 K4 K9 K12 M8 M10
9* 4 Boondock Rolle Tesh
W(4) H6 H8 K9 L6 L7 L12 N6
B(0) H9 H13 K13 L9 L10 L14 M7 M12
11 5 While the Germans are Crucifying Kittens
on the Church doors of London Tom Braunlich
W(4) -
B(0) D11 E12 G4 G12 H3 H9 K3 K11 K15 L5 L10 L14
M7 N10 P8
12 4 Seven Misses Rolle Tesh
W(4) H9 J9 K12 M8 O10
B(0) F10 G8 J11 K9 M7 M10 P8
13 6 Y? Scott Justice
W(0) G13 J9 K5 K6 K7 K11 L9 N13 O7 Q5
B(0) E15 F14 H12 J11 K4 K8 K9 K10 L11 M3 M12
O5 O14 P15
14 4 Doppleganger Rolle Tesh
W(4) E7 H10 J12 J15 M6 M9 M13 N11 Q14
B(0) F8 G9 J13 J14 M7 M8 O12 P13
15 4 Ricochet Tom Braunlich
W(0) F11 H11 J5 J7 J9 J11 K7 K8 K11 L7 L11 M9 N8 O8
B(0) G7 G8 G11 H6 H8 H9 K9 K13 L9 M6 M7 M11 N6 N10 O6
16 4 Hint Rolle Tesh
W(2) D4 D7 F6 G4 G7 N4 N7 O6 Q4 Q7
B(0) B2 C3 E5 E7 F7 G5 G6 N5 N6 O7 P5 P7 R3 S2
17* 5 God'
s Eye Rolle Tesh
W(4) C8 E8 G8 G12 K3 M13 M15 M17 N10 R10
B(4) G6 G10 H5 J10 J14 K11 K15 M11 O13 P12
18 6 There are no Snakes in Ireland Scott Justice
W(0) F5 H7 H15 L12 N5 O4 O14 P15
B(0) -
19 3 Tilt Rolle Tesh
W(3) E10 F7 F9 F10 G8 J7 M7
B(3) D11 G7 G9 H8
20 4 Gravy Boat Rolle Tesh
W(0) J8 L6 L7 M7 N8 O7
B(0) K5 M5 P7 P8
21 6 SST Tom Braunlich
W(0) C9 D10 E13 G10 L8 O7 P7 O11
B(0) F10 M10
22* 4 Dog Food Rolle Tesh
W(4) G11 H9 K9 M9
B(0) J11 L10 O11
23 8 Quincunx Rolle Tesh
W(0) A1 A5 B5 B9 B10 B14 A15 A19 D1 D2 G13 E19 K1 L1
K10 L11 N7 O10 N19 O18 P1 P3 Q1 R1 S2 T1 S18 T19
B(0) B7 A10 A16 A17 A18 D4 E15 H1 J9 K11 M10 N1 Q2
S1 P8 O11 Q10 P15 S14
24 3 Sun of Quincunx Rolle Tesh
W(4) A19 H10 H11 K10 K14 M12 P10
B(3) J15 L13 N9 O10 O12

Answers:
I made a double chart so that you don't accidentally see the answer to the next puzzle.

1. k a. M7
2. g b. H7
3. c c. J8
4. d. L11
5. x e. K10
6. l f. H10
7. n g. N9
8. s,o h. J12
9. i,e i. J10
10. j. M13
11. c k. L9
12. r l. N13
13. a m. K7
14. c n. L6
15. h o. H9
16. e p. C17
17. u,q q. E10
18. t r. L8
19. m s. P9
20. b t. G10
21. i u. F11
22. j,v v. K8
23. p w. J9
24. l x. H8


watsu

Posts: 1,445
Registered: Dec 16, 2001
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Re: Pente (and variant) puzzles
Posted: May 13, 2010, 6:22 PM

Wow, awesome Mark!

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
zoeyk

Posts: 2,220
Registered: Mar 4, 2007
From: San Francisco
Age: 45
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Re: Pente (and variant) puzzles
Posted: May 14, 2010, 12:26 AM

While the Germans are Crucifying Kittens
on the Church doors of London Tom Braunlich






Woah! lmao, Tom, very interesting name for a puzzle. i would love to hear the story behind this one.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
watsu

Posts: 1,445
Registered: Dec 16, 2001
Home page
Re: Pente (and variant) puzzles
Posted: May 14, 2010, 12:54 AM

Just a guess as to the inspiration...
"While the Germans are crucifying kittens on church doors in Belgium"
Gallipoli Script - Dialogue Transcript

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
up2ng

Posts: 542
Registered: May 9, 2002
From: Northeast USA
Re: Pente (and variant) puzzles
Posted: May 15, 2010, 7:12 PM

Oh this is fantastic! Thanks very much Mark for posting all of these excellent puzzles!

It would be excellent if we could get these up on the Puzzles section in the Strategy Center here at Pente.org. I'll try to find out from Dweebo how to get that done.

rollietesh

Posts: 110
Registered: Apr 17, 2010
Age: 51
Re: Pente (and variant) puzzles
Posted: May 16, 2010, 2:50 AM

Thank you Mark for doing that. It must have taken a lot of time. Do you still have all of the old Pente Newsletters?

Three notes:

1) The puzzle "Sun of Qunicunx" comes with a special clause that must be mentioned for the puzzle to make sense. This is a "reverse logic" puzzle. A key clue is that this is supposed to be a real position. That is all the info the reader gets to try and win in only 3 moves. Knowing that it is a real position, the reader eventually realizes that there is only one way possible that this position could have been reached. This deduction is essential to figuring out how to solve in only 3 moves. The solver's thinking should start with, "It is White to move, and White is currently two stones ahead. Therefore, White must have made at least one capture at some point, and where could that possibly have happened ...? Etc.

2) If you are still looking for the author of Yin-Yang, this is actually my all-time favorite puzzle creation. It was the first time I utilized the newly realized mechanic of a first move that has no direct threat, but instead sets up two possible threats to occur. Black can only block one threat, and White then wins with the other threat. This mechanic was the eventual inspiration for the full-blown Qunicunx.

3) Concerning the name, "While the Germans are Cruxifying Kittens ...," Tom Braunlich said at the time he finished creating that puzzle that he had just seen a movie in which that line was part of the dialogue. Tom said that for some reason that puzzle reminded him of that line. "Why not?"

Rollie

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