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Topic: per move game timers
Replies: 8   Views: 11,344   Pages: 1   Last Post: Dec 11, 2023, 3:06 AM by: invictus

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Replies: 8   Views: 11,344   Pages: 1  
rainwolf

Posts: 766
Registered: Apr 12, 2008
From: Singapore
Age: 44
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per move game timers
Posted: Dec 3, 2023, 2:44 AM

I want to add new timers that give you a fixed amount of seconds 0-59 per move.
What would be a good cutoff between speed and normal games for these timers?


watsu

Posts: 1,468
Registered: Dec 16, 2001
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Re: per move game timers
Posted: Dec 3, 2023, 11:27 PM

Speed is < 330 seconds per game, standard normal game time per player is ~ 675 seconds (10/5 with an average number of moves at 15 per player). Anywhere between 30-45 seconds per move would fit the bill. Some sites have a total game clock and a per move clock. In that case, the per move clock is sometimes 1 min per move. I'd lean towards 45 seconds, because some situations need a bit longer to examine if each move can time the game out. 30 seconds is playable, but more like speed. Technically, on the speedy side, it could go as low as 20 seconds per move, but I wouldn't personally want to play much lower than that. Speedier players might. On the high side, 59 sec per move would suit the slower real time players better and still not be too much longer than regular games, assuming extra time isn't carried over between moves. I'd say < 23 sec per move would be speed timer and in the 25-30 sec range would technically be a fast but still normal timed game.

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat
invictus

Posts: 437
Registered: Jan 23, 2009
From: north carolina
Age: 48
Re: per move game timers
Posted: Dec 6, 2023, 10:35 PM

love the concept, wolf!

bloodied but unbowed
valleyboy

Posts: 122
Registered: Mar 2, 2005
From: McAllen TX
Age: 56
Re: per move game timers
Posted: Dec 7, 2023, 4:52 AM

Personally, in TB, there are times I savor a move overnight......

rainwolf

Posts: 766
Registered: Apr 12, 2008
From: Singapore
Age: 44
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Re: per move game timers
Posted: Dec 10, 2023, 12:45 AM

They should be ready to try now. The server will enforce non-rated games for these timers for now, if no bugs show up, I'll enable rated games too.

To use them, just set the initial minutes to 0, and incremental seconds to what you want. Up to 23 seconds is considered speed, 24-59 is a normal game.

invictus

Posts: 437
Registered: Jan 23, 2009
From: north carolina
Age: 48
Re: per move game timers
Posted: Dec 11, 2023, 2:10 AM

ohmy!
xmas early!
who wants to be first?
dares ya!

bloodied but unbowed
invictus

Posts: 437
Registered: Jan 23, 2009
From: north carolina
Age: 48
Re: per move game timers
Posted: Dec 11, 2023, 2:35 AM

oooooh!
will there be a 'per move' koth?

bloodied but unbowed
invictus

Posts: 437
Registered: Jan 23, 2009
From: north carolina
Age: 48
Re: per move game timers
Posted: Dec 11, 2023, 2:40 AM

just saying a 0/30 title might be warranted...

bloodied but unbowed
invictus

Posts: 437
Registered: Jan 23, 2009
From: north carolina
Age: 48
Re: per move game timers
Posted: Dec 11, 2023, 3:06 AM

would it be wrong to challenge pgon?
lol

bloodied but unbowed
Replies: 8   Views: 11,344   Pages: 1  
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