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Topic: Zillions of Games Pente
Replies: 5   Views: 34,115   Pages: 1   Last Post: Nov 26, 2000, 11:03 PM by: afortune

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pduff

Posts: 3
Registered: Dec 16, 2001
Zillions of Games Pente
Posted: Nov 24, 2000, 10:34 AM

[I just joined this club. But first I read all
272 messages. That's a lot!]

I'm the person
who implemented Pente for Zillions of Games. ZoG
already had a two-player version of Pente, but I'm
primarily interested in multi-player Pente, so I
implemented it myself.

If you haven't played Pente
with three or more players, you've missed the full
Pente experience! It is completely different in
character from two-player Pente.

I've played lots of
3-, 4-, 5-, or 6-player games against my friends. The
ZoG version will support up to 9 players, in any
combination of human and computer opponents. Unfortunately, I
have so far failed to capture full human-like strategy
in the computer opponents. But it's still fun, and
it supports many different rule variants, including
regular, Russian, Ninuki-Renju, and Keryo
Pente.

You can get a free demo of ZoG at
http://www.zillions-of-games.com/demo/

If you purchase
ZoG, you can download and play my
implementation of Pente
from
http://www.zillions-of-games.com/games/go-moku-9.html

Go
there to see a picture of a game in progress on
both the regular 19x19 board and the 17x17 hex board.
(Even if you don't own ZoG, you can download my rules
file and read my comments on multi-player rules,
history, and strategy.)

When we play, our policy is
that if you can prevent the next player from winning,
you must do so, unless you have a win on the current
move. To make this work, we've added the rule that
after any player becomes dangerous (four
pair-captures), all moves must be turtled (played upside-down)
for 30 seconds in order to give the other players a
chance to object to the move. After 30 seconds the move
cannot be backed out.

I'm interested in any
discussion about either two-player or multi-player Pente.



This message was originally posted at Yahoo's pente group.


homebiskit

Posts: 8
Registered: Dec 16, 2001
From: Oklahoma City
Age: 40
Re: Zillions of Games Pente
Posted: Nov 24, 2000, 10:12 PM

[Welcome to the club.]

Man, I love four
player Pente, but I've always played in teams. I'm not a
fan of three player because the person who plays
directly before you can screw you up by playing poorly.
I've never played with more than four - sounds
cool.

-Sean



This message was originally posted at Yahoo's pente group.

mmammel

Posts: 260
Registered: Dec 16, 2001
From: Maryland
Age: 53
Home page
Re: Multiplayer Pente
Posted: Nov 26, 2000, 10:34 PM

>When we play, our policy is that if you can
prevent the next player from winning, you must do
so.

Not only do you have to prevent the next player from
winning (blocking a four or fifth capture) AND preventing
the third player from winning (blocking one side of
an open four) you should not create an impossible
situation for the next player (my dilemma situation). For
example in three player pente, if the person who moves
just before you makes a closed four, you do not have
to block it, but can leave it for the next player.
BUT you cannot make a threat such as an open four
while leaving the closed four unblocked -- now the next
player has to block one side of your open four AND the
closed four of the third player. If you create such a
dilemma, my program will let the other player win.


Anyone want to play multiplayer pente on
PBEM?

-MM



This message was originally posted at Yahoo's pente group.

pduff

Posts: 3
Registered: Dec 16, 2001
Re: Multiplayer Pente
Posted: Nov 26, 2000, 11:03 PM

Here is the text from my ZoG rules file
explaining how we handle such dilemmas when we play. Note
that the following describes a different rules
interpretation than that described by mmammel8. The actual rules
which come with Pente are unclear on such issues, so
before starting a multi-player game, be sure everyone
agrees!

In a multi-player game, each player must play to
keep the next player from winning, unless the current
player has a move which wins immediately. In a
two-player game, you win by making two threats, of which the
other player can only counter one. In a three-player
game, you win by making three threats. Two of the
threats can be countered by the other two players, and
you win with the third one on your next move. In a
four-player game, you win by making four threats, and so on.
An N-player game requires a move which makes at
least N threats if the current player is to
win.

If there are already threats on the board, you must
counter one of them if not doing so means someone else
will win. Otherwise, you are allowed to make another
move, possibly adding your own threats. So if the next
player can win and you do not have a winning move
yourself, you are forced to counter if you can. If the
player after that can also win, then the player before
you is forced to counter them if they can. If the
three players who play after you each has a winning
move, you are forced to counter the one who plays next,
the player before you is forced to counter the one
after that, and the player before the player before you
is forced to counter the threat by the player who
plays after the player who plays next. If N - X of the
following players are forced and you are not, you win if
you can find a move which makes at least X
threats.

In an actual game, suppose the players are A, B, C,
D, and E. A has just made a move, but before B
moves, B, C or D speaks up, `you can't make that move
because it lets E win`. A then must take back their move
and play somewhere else. If no-one sees the forced
win coming (or only E sees it, and doesn't say
anything) before B moves, then A's move stands.

We
usually add to the above that A's move must be turtled
(played upside-down) for 30 seconds before it becomes
official, if any other player is dangerous (has four
pair-captures).

Any comments or suggestions? How do the rest of you
handle multi-player forces? If any of the early Oklahoma
players are on this list, I assume that there are
multiple colors of pieces because the game was played by
more than two people from time to time. How was it
done back then?



This message was originally posted at Yahoo's pente group.

pduff

Posts: 3
Registered: Dec 16, 2001
Re: Zillions of Games Pente
Posted: Mar 7, 2001, 11:46 AM

If the player before you is a poor player, just
make an open-three off to the side somewhere.
Then
as soon as the player before you makes a single
winning threat (forcing the player after you to block
them), you turn your open-three to an open-four and win,
because it would take both of them to block you. (If
they're really bad, you may have to help them get up to
four pairs



This message was originally posted at Yahoo's pente group.

afortune

Posts: 94
Registered: Dec 16, 2001
Re: Zillions of Games Pente
Posted: Mar 8, 2001, 2:03 AM

I'm confused. Are you talking about multiplayer pente still? If so, could you
provide an example? If not, what are you talking about?



This message was originally posted at Yahoo's pente group.

Replies: 5   Views: 34,115   Pages: 1  
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