Home » Forum Home » Development

Topic: poof pente variant
Replies: 1   Views: 10,608   Pages: 1   Last Post: Jul 2, 2003, 4:59 PM by: dweebo

Search Forum

Back to Topic List Topics: [ Previous | Next ]
Replies: 1   Views: 10,608   Pages: 1  
watsu

Posts: 1,181
Registered: Dec 16, 2001
poof pente variant
Posted: Jul 1, 2003, 3:43 PM

Hi, Dweebo, and thanks so much for putting this up. I hope my posts on this topic at Brainking didn't mislead you about one situation which can occur in the game. When I posted I forgot about this- if a situation such as:
XOO_XO is in place and X plays at _ then captures and poofs must be evaluated simultaneously, I think, so that the line resolves to X____O. I hope I didn't throw you off. If your version is not like this, I would imagine it would still be quite playable and in most cases would not be different. P.S.-Mark's poof pente AI is set up along the lines I have just described. Thanks again so much. Tom

Retired from TB Pente, but still playing live games & exploring variants like D, poof and boat


dweebo

Posts: 1,031
Registered: Dec 16, 2001
From: Powell, OH
Age: 37
Home page
Re: poof pente variant
Posted: Jul 2, 2003, 4:59 PM

No my version "should" be like what you described. It worked that way in all of my tests.

Pente Rocks!
Replies: 1   Views: 10,608   Pages: 1  
Back to Topic List
Topics: [ Previous | Next ]


Powered by Jive Software