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Topic: New live game room concept
Replies: 7   Views: 119   Pages: 1   Last Post: Apr 22, 2019 1:25 AM by: zoeyk

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rainwolf

Posts: 585
Registered: Apr 12, 2008
From: Belgium
Age: 39
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New live game room concept
Posted: Apr 13, 2019 9:00 PM

I don't think the current model works to attract more live players. I think it should be remodeled to cater to people who come looking for an easy and (quick) game.

Aside from the missing numbers (of players), I think that, for this, we need a game room that doesn't open into a chat space, but rather a list of open tables that can be joined or an option to create a new open table for others to join. And upon joining, I'd give both players 30 seconds to start the game or have the table be cleared to avoid stale tables/players.

Is there another, perhaps more elegant, solution I'm not seeing?

¯\_(ツ)_/¯


watsu

Posts: 759
Registered: Dec 16, 2001
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Re: New live game room concept
Posted: Apr 13, 2019 11:27 PM

I'd prefer something along the lines of busy/available toggle and challenges. I like the social aspect of open tables where no one is playing all the time, but social and analysis transactions can occur. The challenge and busy options let people know who wants to play and the social stays. Just my two cents from playing live games here and on other sites...

I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
rainwolf

Posts: 585
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 16, 2019 5:20 PM

while that is nice, and I will keep some servers the way they are, it doesn't promote play. When a table is opened, incoming players are more attracted to an already open table, rather than them starting their own games.

I think I need to make the experience as painless as possible, and remove the need for social interaction to play live.

¯\_(ツ)_/¯
watsu

Posts: 759
Registered: Dec 16, 2001
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Re: New live game room concept
Posted: Apr 16, 2019 6:21 PM

Well, I disagree. Analysis and social were/are important factors in keeping me on this site for the past 20 years through a lot of ups and downs. Play is all well and good, but analysis and social are what separate this site from other sites where I can play - that and the DB and quality of play here, of course. And the variants. Oh, NM... lots of things keep me coming back, but live analysis and social are two of the biggest and they separate this site from just about everywhere else I've played.


Message was edited by: watsu at Apr 16, 2019 6:53 PM


I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
rainwolf

Posts: 585
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 16, 2019 10:13 PM

You're right, we're turning 20 this year, I hadn't been thinking of that.

But aside from that, I know it works for some, but it caters mostly to tighter knit groups of players, and it does not cater to, nor bring in the numbers I'd like to see.

¯\_(ツ)_/¯
watsu

Posts: 759
Registered: Dec 16, 2001
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Re: New live game room concept
Posted: Apr 17, 2019 12:58 AM

I support you in doing whatever you feel will best bring in more players, since that takes priority over other factors.

I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
zoeyk

Posts: 1,922
Registered: Mar 4, 2007
From: San Francisco
Age: 36
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Re: New live game room concept
Posted: Apr 22, 2019 12:08 AM

You want to make it that people can Not chat at a table? That they cant have time for analysis? aside from playing a game fast, you are removing live plays reason for being. I do not like turn based. In live play I like to discuss lines at my own pace. I like to socialize. If I can not do that, it may lower my odds of returning, for what ever that's worth. Perhaps make a default for what you propose, but make a bypass for those not into it, so that we can choose to be social.

~z

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

Posts: 1,922
Registered: Mar 4, 2007
From: San Francisco
Age: 36
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Re: New live game room concept
Posted: Apr 22, 2019 1:25 AM

why is the board so small, and the controls take half the screen? I appreciate the work you have done to move away from java. but i must admit I miss the feel of the java one.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
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