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Topic: New live game room concept
Replies: 23   Views: 645   Pages: 2   Last Post: May 5, 2019 10:26 PM by: rainwolf

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rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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New live game room concept
Posted: Apr 13, 2019 9:00 PM

I don't think the current model works to attract more live players. I think it should be remodeled to cater to people who come looking for an easy and (quick) game.

Aside from the missing numbers (of players), I think that, for this, we need a game room that doesn't open into a chat space, but rather a list of open tables that can be joined or an option to create a new open table for others to join. And upon joining, I'd give both players 30 seconds to start the game or have the table be cleared to avoid stale tables/players.

Is there another, perhaps more elegant, solution I'm not seeing?

¯\_(ツ)_/¯


watsu

Posts: 822
Registered: Dec 16, 2001
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Re: New live game room concept
Posted: Apr 13, 2019 11:27 PM

I'd prefer something along the lines of busy/available toggle and challenges. I like the social aspect of open tables where no one is playing all the time, but social and analysis transactions can occur. The challenge and busy options let people know who wants to play and the social stays. Just my two cents from playing live games here and on other sites...

I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 16, 2019 5:20 PM

while that is nice, and I will keep some servers the way they are, it doesn't promote play. When a table is opened, incoming players are more attracted to an already open table, rather than them starting their own games.

I think I need to make the experience as painless as possible, and remove the need for social interaction to play live.

¯\_(ツ)_/¯
watsu

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Re: New live game room concept
Posted: Apr 16, 2019 6:21 PM

Well, I disagree. Analysis and social were/are important factors in keeping me on this site for the past 20 years through a lot of ups and downs. Play is all well and good, but analysis and social are what separate this site from other sites where I can play - that and the DB and quality of play here, of course. And the variants. Oh, NM... lots of things keep me coming back, but live analysis and social are two of the biggest and they separate this site from just about everywhere else I've played.


Message was edited by: watsu at Apr 16, 2019 6:53 PM


I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 16, 2019 10:13 PM

You're right, we're turning 20 this year, I hadn't been thinking of that.

But aside from that, I know it works for some, but it caters mostly to tighter knit groups of players, and it does not cater to, nor bring in the numbers I'd like to see.

¯\_(ツ)_/¯
watsu

Posts: 822
Registered: Dec 16, 2001
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Re: New live game room concept
Posted: Apr 17, 2019 12:58 AM

I support you in doing whatever you feel will best bring in more players, since that takes priority over other factors.

I don't want to play non tournament rules games. If you take one of my unrated invites, play tourney
zoeyk

Posts: 1,930
Registered: Mar 4, 2007
From: San Francisco
Age: 36
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Re: New live game room concept
Posted: Apr 22, 2019 12:08 AM

You want to make it that people can Not chat at a table? That they cant have time for analysis? aside from playing a game fast, you are removing live plays reason for being. I do not like turn based. In live play I like to discuss lines at my own pace. I like to socialize. If I can not do that, it may lower my odds of returning, for what ever that's worth. Perhaps make a default for what you propose, but make a bypass for those not into it, so that we can choose to be social.

~z

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
zoeyk

Posts: 1,930
Registered: Mar 4, 2007
From: San Francisco
Age: 36
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Re: New live game room concept
Posted: Apr 22, 2019 1:25 AM

why is the board so small, and the controls take half the screen? I appreciate the work you have done to move away from java. but i must admit I miss the feel of the java one.

Scire hostis animum - Intelligere ludum - Nosce te ipsum - Prima moventur conciliat - Nolite errare
rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 22, 2019 11:20 AM

Small board? I thought I designed it to take the maximal size possible. Can you send me a screenshot? Mail is fine too.

I am not doing away with the live game room as it is, but I'm thinking of adding servers where getting a game becomes effortless, like the public invitations for turn-based. But all that is for later in the pipeline, going to focus a bit on tournaments now.

¯\_(ツ)_/¯
rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: Apr 27, 2019 10:30 AM
Screenshot 2019-04-27 at 27 Apr 10.27.22.png (235.9 K)

This is what I see, what do you see?

¯\_(ツ)_/¯
madmike

Posts: 87
Registered: May 27, 2014
From: Houston
Age: 63
Re: New live game room concept
Posted: May 2, 2019 6:01 AM

I know the live game room is only in beta, but I have trouble understanding what to do.
Maybe some words to explain what to expect after choosing a room to play in.

rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
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Re: New live game room concept
Posted: May 2, 2019 8:40 AM

When you choose a room to play in, you enter a large chat area, with a button on the top right that says "create table". If there are already other players playing at a table, the table should show up beneath that button. So you can either create or join a table on the right hand side.

After a table is created or joined, there should be glowing buttons to guide you. At first, if there are seats (as player 1 or 2) available, the button that says "take seat" should be glowing. When 2 players are seated, a button that says "play" should be glowing. Once both players have clicked play, the game starts.

Does that help?

¯\_(ツ)_/¯
madmike

Posts: 87
Registered: May 27, 2014
From: Houston
Age: 63
Re: New live game room concept
Posted: May 5, 2019 7:31 AM

some, but why no instructions on the game room site?

rainwolf

Posts: 609
Registered: Apr 12, 2008
From: Belgium
Age: 39
Home page
Re: New live game room concept
Posted: May 5, 2019 8:21 AM

at first I presumed it was self-explanatory, even more so than the old game room. But I'll put it on my todo-list to add instructions.

¯\_(ツ)_/¯
madmike

Posts: 87
Registered: May 27, 2014
From: Houston
Age: 63
Re: New live game room concept
Posted: May 5, 2019 6:32 PM

live game board is not showing me where the stones are

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